RoadKings

Game Audio





In the past four years, I helped shape the sonic identity of Road Kings, crafting everything from engines to ambiences to bring its Southern American trucking world to life.

Over the course of four years, I helped design the full soundscape of Road Kings. From engine detail and UI cues to weather, environments, and narrative/mission moments.
My work aims to make every haul, storm, encounter, and mile across the American South feel immersive, reactive, and alive.







Dakar Desert Rally

Game Audio


Dakar Desert Rally is a very ambitious game developed by Saber Porto.
The Dakar Rally is the longest race in the world, where pilots and teams experience the harsh conditions of the desert.

In this project, among other topics, I was especially in charge of designing a consistent pipeline to create engine sounds. It consists of a merge between procedural audio algorithms, and well-designed loops, to recreate acceleration, deceleration, and other miscellaneous sounds.






Crysis 2 Remastered

Game Audio

Crysis 2 Remastered is part of the Crysis Remastered Trilogy, developed by Saber Interactive.

I worked on the final production phase of Crysis 2 Remastered, handling final audio mixing and preparing the title for console certification. This included optimization and validation to meet platform-specific technical and quality standards.